Matt Miller

Composer & Sound Designer for Games, TV and Film

Since 1997, I have been producing high quality music and sound design compositions which have been heard in background scores, promos and special effects for TV and film trailers across the globe. My work covers a range of genres, often merging traditional instrumentation with sampling, synthesis and found sounds. I pride myself on the high production value of my work, while using my own source material for samples and sound design wherever possible. Have a look, a listen and ask me anything!

You can check out my latest audio implementation reel here.

For a quick fix check out this audio montage.

 

Services

Whether you need help with music, sound design, dialogue recording and editing, foley, implementation, or all of the above, I’m here to help you realize your vision.

I’m here to help if:

You are unsure where to begin with the audio needs for your video game.  

You have a clear vision about the audio for your video game, but need help making it happen.

You are working on a video game with a limited audio footprint, such as a mobile game, I can create a rich audio environment for using available resources.

I work out of my own fully-equipped project studio, with low overhead, allowing me to work within most budgets.

I'd be more than happy to work at the facility of your choice.

I am a mostly self-sufficient musician, but I also have a diverse roster of professional musicians that I can call upon.

Music Composition

I can write for most traditional, hybrid and mutant styles and genres, from 8-bit chiptunes to orchestral scores; from polyrhythmic African guitars to industrial noise... I am agnostic in regards to live vs quantized sequences; analog vs digital and hardware vs software - I love them all!

Sound Design

I source my own audio whenever possible for creating sound design, using field recordings, synthesis and audio mangling.

Audio Implementation

I can prototype and implement interactive audio using middleware software FMOD. I am also comfortable with audio implementation using the UnReal Engine and Kismet object oriented programming.

Recording, Editing and Mixing

The portability of my studio setup allows me to offer location recording services for music, dialogue and sound effects, providing up to 16 tracks at resolutions up to 24/96. 

Editing of dialogue, sound effects, samples, loops and music.

I can mix audio for games, music as well as sound for picture.

Sound design and programming for virtual instruments

I am proficient with many types of synthesis including subtractive, additive, FM, wavetable and granular. If you are a composer looking to expand your palette or better understand your tools, I can help.

Soundware (sample library) development of instruments, sound effects, loops and construction kits

I am not ashamed to admit that I don't mind the tedium of sample editing. There are over 8000 samples in the SYNDR library I created for my company Millertone, and here I am to tell the tale.

I have a powerful and efficient system for creating intricately keymapped instruments for many of today's most popular virtual samplers.

I can deliver production ready libraries in Native Instruments Kontakt, Ableton Live and Logic Pro X formats.

I can also deliver loops and construction kits in WAV, Apple Loop, REX as well as compressed formats.