Matt Miller
Sound Designer | Composer
My journey as a video game sound designer and composer began in 2015. Since then I have had the great fortune of contributing game audio to a diverse range of titles for console, PC and mobile, to cutting-edge VR and location-based experiences.
Companies I have worked with include Secret Location, Hasbro, Built By Snowman, Pok Pok, Numizmatic and Level Curve.
Projects
Astronomics (Steam)
Numizmatic, Early Access
Top down space exploration and mining automation game
Sound design, music and implementation using FMOD Studio, Unity
Recorded all audio source
Lots of Modular synths
Pok Pok Sequencer Trailer (iOS, Android, Amazon Fire)
Pok Pok, Inc
One of the many digital toys in the multi-award winning mobile app
Sound design, music and character voices and implementation in FMOD and Unity
Lightfingers (Nintendo Switch, PC)
Numizmatic (2018)
Turn-based multiplayer game, played on a magical clockworks board with real-time action
Music Composition and Implementation in FMOD Studio and Unity
Awarded Best In Play at the 2018 Game Developers Conference
Blasters of The Universe (Steam / PSVR)
Secret Location (2016)
First-person VR “bullet hell” game
Co-sound design and implementation in Wwise and Unity
Sci-Fi weapons, shields, impacts and explosions created using synthesis and real world sounds
Production Music
Before getting into game sound I worked for a handful of publishing companies as a freelance composer of production music.
Many of the tracks I produced have been heard in countries around the world in TV, Film, Trailers and other media.
Contact
matt@mattmilleraudio.com
416-627-0844