Matt Miller

Sound Designer | Composer

My journey as a video game sound designer and composer began in 2015. Since then I have had the great fortune of contributing game audio to a diverse range of titles for console, PC and mobile, to cutting-edge VR and location-based experiences.

Companies I have worked with include Secret Location, Hasbro, Built By Snowman, Pok Pok, Numizmatic and Level Curve.

Projects

Astronomics (Steam)

Numizmatic, Early Access
Top down space exploration and mining automation game

  • Sound design, music and implementation using FMOD Studio, Unity

  • Recorded all audio source

  • Lots of Modular synths

Pok Pok Sequencer Trailer (iOS, Android, Amazon Fire)

Pok Pok, Inc
One of the many digital toys in the multi-award winning mobile app

  • Sound design, music and character voices and implementation in FMOD and Unity

Lightfingers (Nintendo Switch, PC) 

Numizmatic (2018)
Turn-based multiplayer game, played on a magical clockworks board with real-time action

  • Music Composition and Implementation in FMOD Studio and Unity

Awarded Best In Play at the 2018 Game Developers Conference

Blasters of The Universe (Steam / PSVR) 

Secret Location (2016)

First-person VR “bullet hell” game

  • Co-sound design and implementation in Wwise and Unity

  • Sci-Fi weapons, shields, impacts and explosions created using synthesis and real world sounds

Production Music

Before getting into game sound I worked for a handful of publishing companies as a freelance composer of production music.

Many of the tracks I produced have been heard in countries around the world in TV, Film, Trailers and other media.





Contact

matt@mattmilleraudio.com

416-627-0844